Growth patterns in the Virtual Reality Market In India
- Andrew Thomas
- Sep 11, 2019
- 2 min read
The solutions made using virtual or augmented reality are meant to give the user a digitally immersive experience, and because of this is being gradually used in various application concerning business or entertainment, with innovators now considering how to apply them in the other industry verticals too.
The term ‘virtual reality’ is used to refer to a multi-sensory environment generated or simulated by computers that can be interacted with. Augmented reality, on the other hand, simply builds on the real-world surface by adding perceptual overlays produced digitally. Both solutions have immense potential and the Virtual Reality Market In India is currently experiencing growth largely due to connected solutions and smartphones being increasingly used.

Another sector where AR/VR is big is the animation and video game development industry, owing to a huge demand for this kind of entertainment medium from the audiences they cater to. Other factors critical to the growth in demand and use of the AR/VR is an increase in better internet and mobile gaming – and that those same consumers have access to devices that they can enjoy those simulated AR/VR experiences on.
While this growth and technology adoption or usage development might be good or fast in developed states within India, the same can’t be said for certain developing states. It might take a while for the market to penetrate these areas, with the most popular AR/VR medium being the 3D movies.
When compared to the global scene, the slow adoption and lack of effective user experience design that developers have is the other reason holding this market back.
Still, India is slowly moving up the technological advancement ladder and the fact that we do have AR/VR smartphone apps, in camera or image editing applications, use of AR/VR software in moving making means that this market already has some lucrative opportunities, even if its expansion will take time.
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